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Portfolio - ObjSys - An C++ object serialization system

ObjSys is a serialization system I roughly (but far from entirely) based off my experience with the Unreal Engine built by Epic. It's a low level library that can be integrated in virtually every project (as long as C++ is used), and supports the process of loading objects from and saving to packages. It includes a Garbage Collector, full code documentation and examples.

I wrote this library primarily for my portfolio, to show off the various low level C++ skills I have, and to show how well I know C++. If you are interesting in hiring me for a C++ job, browsing through the source code of this project is the best way to get to know my C++ skills. To download the source, click here.

Status

Still in development

History

It's still in development today, for LibObject

Technical details

Full of low-level C++ constructions, uses templates.

Developed for

Public use (LGPL)

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Pressure building on my soul
I ask God to take control
Guide me through this fucked up world

-

I know someday you'll have a beautiful life, I know you'll be a star
In somebody else's sky, but why, why, why
Can't it be, can't it be mine