posted Wed 09-11-2005 21:38:07, in the gaming industry ( ) category
Some people ask me whether or not I'm busy with my work, and if I answer \"Yeah kind of!\", some say \"Yeah me too\". Hmm, I wonder if they know what hours gaming developers sometimes
need to work in order to meet deadlines, get production going, and to basically get the game done... Just for those people, I'm putting in the following table. Know that
these are facts, no made up statistics. Also know that I get paid for 40 hours per week. Any overtime I do I am not getting paid for (not counting the free Grolsch I get
to drink ofcourse ;-)).
| Date |
Time started work |
Time left work |
Total time worked |
| Monday 31st |
10:00 |
01:00 |
15 hours |
| Tuesday 1st |
10:00 |
00:00 |
14 hours |
| Wednesday 2nd |
10:00 |
00:00 |
14 hours |
| Tuesday 3rd |
10:00 |
- |
|
| Friday 4th |
- |
21:00 |
35 hours |
| Saturday 5th |
16:00 |
01:00 |
9 hours |
| Subtotal: |
87 hours |
| Monday 7th |
07:30 |
03:30 |
20 hours |
| Tuesday 8th |
12:30 |
- |
|
| Today |
- |
20:00 |
31.5 hours |
| Subtotal: |
51.5 hours |
| |
Yes, you're reading it right. In one-and-a-half week, I worked 138.5 hours, while on a regular monday to friday 9-till-5 job I would have worked only 64 hours. But man do I love my job :)
I get to work with cool people, work on a cool project and just do what I like doing most! I feel blessed :)
Ofcourse, ofcourse, it's not always like this, normally I make +/- 50-60 hours each week. But as soon as deadlines get closer, these amounts rise quickly...
-- Foddex
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